This is Meat Halo, modeled from concept by Josh Silvas.
Software: 3DS Max, Zbrush, Xnormal, Xoliul Shader, BodyPaint, Photoshop
10k Triangles
This is my video game version of the Porsche Mirage GT (modification of the Carrera GT)
Software: 3Ds Max, Xnormal, Marmoset Toolbag, Photoshop
10.5k Triangles
These are some examples of low poly, low res texture, diffuse only models. These models were completed for my internship at Software Engineering inc. in Denver, CO.
Software: Blender, Gimp.
*all Textures 512*512
This is a Tron inspired character I modeled for Battery Acid Games' 'Highway Rider' game for the Iphone and Android. Diffuse only texturing.
Software: 3DS Max, Bodypaint, Photoshop, Xolioul Shader
This is the high poly sculpt of Meat Halo
Software:Zbrush
Male torso sculpt.
Software:Zbrush
High Poly Beretta Subdivision Model
Software: 3DS max
High poly jet pack modeled in subdivisions. Concept by Tim Glasser.
Software:3Ds Max
High poly version of Porsche Mirage GT, modeled with subdivisions.
Software: 3DS Max, Photoshop
Airplane interior Modeled and Rendered for Infusion Design.
Software: 3DS Max, Photoshop
Airplane interior Rendered for Infusion Design.
Software: 3DS Max, Photoshop
*only modeling done by me is the seats.
Catamaran rendered for Infusion Design in 3DS max
*I was only responsible for texturing, lighting, and rendering
Airplane Seats modeled and rendered for Infusion Design
Concept Sketches for future modeling projects.